Build a Real Local Multiplayer Game in Unity
Stop bouncing between disconnected tutorials. Follow one structured path and build a complete, polished local multiplayer brawler you can actually finish.
Start with the free multiplayer starter kit and get a working project in your hands right away.
Free download • Working multiplayer project • Unity 6 compatible
This Course Is For You If...
- You've tried Unity before but never finished a real game
- You're tired of piecing together tutorials that never turn into a complete project
- You want a structured path that shows how real systems connect
- You want to build something polished enough to feel proud of and share
Start With the Free Multiplayer Starter Kit
Before you commit to the full course, you can download a free starter project and open a working multiplayer setup right away. It's the fastest way to get momentum and see how I teach.
- Working local multiplayer foundation
- Starter player setup
- Core project structure already in place
- A clear first win you can build on immediately
Here's Exactly What You'll Build
Not a throwaway prototype. Not a toy demo. A complete local multiplayer brawler with the systems that make it feel like a real game.
- 2 to 4 player local multiplayer with controller and keyboard support
- Satisfying movement, jumping, combat, knockback, and game feel tuning
- Unity's new Input System set up the right way
- Cinemachine camera that frames the whole match dynamically
- Health, elimination, respawn, and win condition systems
- Menus, UI, match flow, and restart loop
- Lighting, VFX, polish, and final presentation
Why This Course Works
Most Unity learning paths teach isolated features. This course teaches how a real project comes together from start to finish. Every module builds on the last, and every system has a place in the final game.
You'll Learn More Than Just This One Game
By the end, you won't just have a finished multiplayer project. You'll understand how to structure future Unity projects with more confidence and less chaos.
- How to structure a Unity project so systems stay manageable
- How to build gameplay features that work together cleanly
- How to debug and iterate like a real developer
- How to move from prototype energy into a finished, shareable game
- A repeatable workflow you can apply to your next project
One Project. One Path. Five Modules.
Every module adds another important layer to the final game, so you are always building toward something concrete.
Want to See the Course Before You Buy?
Start the free module and see exactly how the course is structured, how the teaching flows, and what you'll be building.
Why Learn From Me?
I'm Dan Makfinsky, founder of Faktory Studios, a senior graphics programmer, and a former Deloitte studio lead. I've spent more than 20 years building real products across games, interactive media, and production environments.
This course is built from the perspective of someone who has shipped things professionally and knows what beginners actually need to make progress without getting lost.
30-Day Money-Back Guarantee
Go through the course for up to 30 days. If it isn't helping you make real progress, request a refund. Simple as that.
Bonus: ORDO Project Organizer Included Free ($34.99 value)
Every student gets ORDO, the Unity project automation tool built by Faktory Studios. It helps you keep your project organized from the beginning so you can focus more on building and less on cleanup.
Build the Game You've Been Meaning to Finish
Start free, get momentum quickly, and continue into the full course when you're ready.
$79
Lifetime access • One-time payment • 30-day guarantee • Unity 6 compatible • Includes ORDO free