Finish a Real Unity Game. Stop Restarting Projects.

Build and ship a polished local multiplayer brawler in Unity and finally prove to yourself that you can finish what you start.

This is not another Unity tutorial playlist. This is a guided path to a completed, playable game you can publish, show, and build on.

Build the Game You Actually Finish
See if this course is right for you →

Lifetime access • One-time payment • 30-day money-back guarantee

 
Who it is for

This is for developers who want to build a game you can publish or extend

You might already know some Unity basics. You might have made prototypes. You might even be comfortable with code. But finishing a complete game with multiple connected systems is a different skill.

Perfect if you want to:

  • Stop stitching random tutorials together and start building complete projects
  • Build a real playable game you can show and publish
  • Understand how input, animation, cameras, UI, VFX, audio, and combat fit together
  • Develop the confidence to start your own game and finish it

This course assumes you are serious about finishing something, not just watching videos.

The transformation

You Will Leave With a Finished Game and a Repeatable Process

By the end of this course, you will not just understand features. You will know how to combine systems into a cohesive game, troubleshoot like a developer, and finish what you start.

Before

  • Prototypes that never become full games
  • Systems that work alone but break when combined
  • Uncertainty about what to build next and how to structure it

After

  • A complete local multiplayer brawler you can show with confidence
  • A repeatable process for designing and finishing connected game systems
  • The ability to debug, iterate, and polish like a real game developer

If you follow the course as designed, you end with a complete, playable game.

What you build

A Playable Local Multiplayer Brawler

You build a local multiplayer brawler from scratch, with real game feel and the kind of polish that makes people ask, “Wait, you made this?”

Core outcomes

  • Player controller, movement, jumping, and game-ready tuning
  • Local multiplayer input with controllers and keyboard support
  • Combat with feedback, knockback, and satisfying impact
  • Camera logic that supports multiple players
  • Game loop: health, eliminations, respawns, and win conditions

This is the kind of project that changes how you see yourself as a developer.

Skills you gain

What You Learn Along the Way

You learn real production skills that add up to one thing: the ability to ship complete games. More importantly, you learn how to make decisions that prevent projects from falling apart.

Core Game Systems

  • Building a game from scratch
  • The new Unity Input System
  • Combat systems and game feel
  • Cinemachine cameras
  • UI Canvas for screens, menus, and health bars

Production Skills

  • Integrating character and environment models
  • Animating characters with the Animator
  • ProBuilder for in-editor modeling
  • Lighting and atmosphere
  • Post-processing effects

Polish and Juice

  • Shader Graph, including vertex displacement
  • Particle FX
  • Sound and audio integration for music and combat
  • Impact feedback that makes gameplay feel real
  • And more
Curriculum

A Clear Path From Start to Finish

Each module builds directly on the last. You finish with a cohesive game, not disconnected demos. Each module ends with something playable that becomes part of the final game.

1
Module 1: Build a Solid Game Foundation That Will Not Break Later
Project setup, workflow, and the structure you will build on.
2
Module 2: Create Game-Ready Player Movement That Scales to Multiplayer
Game-ready movement, joining players, and input patterns that scale.
3
Module 3: Build Combat That Feels Responsive, Clear, and Fun
Attacks, impact, knockback, FX, and the “this feels fun” layer.
4
Module 4: Complete the Game Loop and Turn Systems Into a Finished Game
Cinemachine, UI screens, health, respawns, and win conditions.
4
Module 5: Polish, Test, and Prepare Your Game for Sharing or Publishing
 
Completion contract

A Clear Agreement Between You and the Course

This course is designed to get you to a finished game. But completion only happens when expectations are clear.

Your Commitment

  • Follow the course in order without skipping milestones
  • Build along with the lessons instead of only watching
  • Allow the game to be imperfect while it is still unfinished
  • Resist restarting or redesigning until the game is complete

My Commitment

  • Provide a clear, tested path from start to finished game
  • Design each module around playable milestones
  • Explain not just what to do, but why it works
  • Remove guesswork so you always know what comes next

If you meet your side of this agreement, you will finish with a complete, playable game you can be proud to share. This is not about motivation. It is about following a proven structure.

Guarantee

A Fair, No-Pressure 30-Day Guarantee

I want you to feel confident starting this course. You should never feel trapped by a purchase.

Here is the deal

  • Work through the course honestly for up to 30 days
  • Build along with the lessons instead of only watching
  • If the structure does not help you make real progress, request a refund

If you put in genuine effort and this path does not help you move forward, I will refund your purchase. No arguments.

This guarantee exists to protect serious builders, not passive consumption.

What changes

Finishing This Changes How You See Yourself

A finished game does something most tutorials never give you. It changes your identity from someone who learns Unity to someone who ships games.

You stop being the person who

  • Starts projects and loses momentum halfway through
  • Feels confident in single systems but unsure how to connect them
  • Relies on tutorial hopping to make progress
  • Second-guesses every decision and keeps restarting

You become the person who

  • Builds connected systems that hold together
  • Knows what to do next without guesswork
  • Can debug, iterate, and polish under real constraints
  • Finishes games and feels proud to share them

This is why the course is built around completion. When you finish one real game, your next game is no longer scary.

Most developers do not need more information. They need one finished win.

Enroll

Build the Game You Finish

One payment. Lifetime access. Project files included.

Finish a Real Unity Game

30-day fair-use guarantee for developers who build along

Not ready yet?

Try the Free Section First

If you are not fully committed yet, start with the free content. You will get a real win, see how I teach, and you will know quickly if this course is the right fit. If this free section clicks for you, the full course will make sense immediately.

Watch the Free Section

No pressure. Get a quick win, then decide.