Finish a Real Unity Game. Stop Restarting Projects.
Build and ship a polished local multiplayer brawler in Unity and finally prove to yourself that you can finish what you start.
This is not another Unity tutorial playlist. This is a guided path to a completed, playable game you can publish, show, and build on.
See if this course is right for you →
Lifetime access • One-time payment • 30-day money-back guarantee
This is for developers who want to build a game you can publish or extend
You might already know some Unity basics. You might have made prototypes. You might even be comfortable with code. But finishing a complete game with multiple connected systems is a different skill.
Perfect if you want to:
- Stop stitching random tutorials together and start building complete projects
- Build a real playable game you can show and publish
- Understand how input, animation, cameras, UI, VFX, audio, and combat fit together
- Develop the confidence to start your own game and finish it
This course assumes you are serious about finishing something, not just watching videos.
You Will Leave With a Finished Game and a Repeatable Process
By the end of this course, you will not just understand features. You will know how to combine systems into a cohesive game, troubleshoot like a developer, and finish what you start.
Before
- Prototypes that never become full games
- Systems that work alone but break when combined
- Uncertainty about what to build next and how to structure it
After
- A complete local multiplayer brawler you can show with confidence
- A repeatable process for designing and finishing connected game systems
- The ability to debug, iterate, and polish like a real game developer
If you follow the course as designed, you end with a complete, playable game.
A Playable Local Multiplayer Brawler
You build a local multiplayer brawler from scratch, with real game feel and the kind of polish that makes people ask, “Wait, you made this?”
Core outcomes
- Player controller, movement, jumping, and game-ready tuning
- Local multiplayer input with controllers and keyboard support
- Combat with feedback, knockback, and satisfying impact
- Camera logic that supports multiple players
- Game loop: health, eliminations, respawns, and win conditions
This is the kind of project that changes how you see yourself as a developer.
What You Learn Along the Way
You learn real production skills that add up to one thing: the ability to ship complete games. More importantly, you learn how to make decisions that prevent projects from falling apart.
Core Game Systems
- Building a game from scratch
- The new Unity Input System
- Combat systems and game feel
- Cinemachine cameras
- UI Canvas for screens, menus, and health bars
Production Skills
- Integrating character and environment models
- Animating characters with the Animator
- ProBuilder for in-editor modeling
- Lighting and atmosphere
- Post-processing effects
Polish and Juice
- Shader Graph, including vertex displacement
- Particle FX
- Sound and audio integration for music and combat
- Impact feedback that makes gameplay feel real
- And more
A Clear Path From Start to Finish
Each module builds directly on the last. You finish with a cohesive game, not disconnected demos. Each module ends with something playable that becomes part of the final game.
A Clear Agreement Between You and the Course
This course is designed to get you to a finished game. But completion only happens when expectations are clear.
Your Commitment
- Follow the course in order without skipping milestones
- Build along with the lessons instead of only watching
- Allow the game to be imperfect while it is still unfinished
- Resist restarting or redesigning until the game is complete
My Commitment
- Provide a clear, tested path from start to finished game
- Design each module around playable milestones
- Explain not just what to do, but why it works
- Remove guesswork so you always know what comes next
If you meet your side of this agreement, you will finish with a complete, playable game you can be proud to share. This is not about motivation. It is about following a proven structure.
A Fair, No-Pressure 30-Day Guarantee
I want you to feel confident starting this course. You should never feel trapped by a purchase.
Here is the deal
- Work through the course honestly for up to 30 days
- Build along with the lessons instead of only watching
- If the structure does not help you make real progress, request a refund
If you put in genuine effort and this path does not help you move forward, I will refund your purchase. No arguments.
This guarantee exists to protect serious builders, not passive consumption.
Finishing This Changes How You See Yourself
A finished game does something most tutorials never give you. It changes your identity from someone who learns Unity to someone who ships games.
You stop being the person who
- Starts projects and loses momentum halfway through
- Feels confident in single systems but unsure how to connect them
- Relies on tutorial hopping to make progress
- Second-guesses every decision and keeps restarting
You become the person who
- Builds connected systems that hold together
- Knows what to do next without guesswork
- Can debug, iterate, and polish under real constraints
- Finishes games and feels proud to share them
This is why the course is built around completion. When you finish one real game, your next game is no longer scary.
Most developers do not need more information. They need one finished win.
Build the Game You Finish
One payment. Lifetime access. Project files included.
Finish a Real Unity Game30-day fair-use guarantee for developers who build along
Try the Free Section First
If you are not fully committed yet, start with the free content. You will get a real win, see how I teach, and you will know quickly if this course is the right fit. If this free section clicks for you, the full course will make sense immediately.
No pressure. Get a quick win, then decide.