Finish a real local multiplayer game in Unity and gain the confidence to ship your own.

You will build a polished, shippable local multiplayer arena brawler with reusable systems for input, cameras, combat, player management, and game flow.

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Who it is for

This is for developers who want to build a game you can publish or extend

You might already know some Unity basics. You might have made prototypes. You might even be comfortable with code. But finishing a complete game with multiple connected systems is a different skill.

Perfect if you want to:

  • Stop stitching random tutorials together and start building complete projects
  • Build a real playable game you can show and publish
  • Understand how input, animation, cameras, UI, VFX, audio, and combat fit together
  • Develop the confidence to start your own game and finish it
The transformation

You Will Leave With a Finished Game and a Repeatable Process

By the end of this course, you will not just understand features. You will know how to combine systems into a cohesive game, troubleshoot like a developer, and finish what you start.

Before

  • Prototypes that never become full games
  • Systems that work alone but break when combined
  • Uncertainty about what to build next and how to structure it

After

  • A complete local multiplayer brawler you can show with confidence
  • A repeatable process for building connected game systems
  • The ability to debug, iterate, and polish like a real game developer
What you build

A Playable Local Multiplayer Brawler

You build a local multiplayer brawler from scratch, with real game feel and the kind of polish that makes people ask, “Wait, you made this?”

Core outcomes

  • Player controller, movement, jumping, and game-ready tuning
  • Local multiplayer input with controllers and keyboard support
  • Combat with feedback, knockback, and satisfying impact
  • Camera logic that supports multiple players
  • Game loop: health, eliminations, respawns, and win conditions
Skills you gain

What You Learn Along the Way

You learn real production skills that add up to one thing: the ability to ship complete games.

Core Game Systems

  • Building a game from scratch
  • The new Unity Input System
  • Combat systems and game feel
  • Cinemachine cameras
  • UI Canvas for screens, menus, and health bars

Production Skills

  • Integrating character and environment models
  • Animating characters with the Animator
  • ProBuilder for in-editor modeling
  • Lighting and atmosphere
  • Post-processing effects

Polish and Juice

  • Shader Graph, including vertex displacement
  • Particle FX
  • Sound and audio integration for music and combat
  • Impact feedback that makes gameplay feel real
  • And more
Curriculum

A Clear Path From Start to Finish

Each module builds directly on the last. You finish with a cohesive game, not disconnected demos.

1
Module 1: Foundations and Setup
Project setup, workflow, and the structure you will build on.
2
Module 2: Input, Controller, and Movement
Game-ready movement, joining players, and input patterns that scale.
3
Module 3: Combat and Game Feel
Attacks, impact, knockback, FX, and the “this feels fun” layer.
4
Module 4: Cameras, UI, and Game Loop
Cinemachine, UI screens, health, respawns, and win conditions.
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If you are not fully committed yet, start with the free content. You will get a real win, see how I teach, and you will know quickly if this course is the right fit.

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No pressure. Get a quick win, then decide.