Finish a real local multiplayer game in Unity and gain the confidence to ship your own.
You will build a polished, shippable local multiplayer arena brawler with reusable systems for input, cameras, combat, player management, and game flow.
Lifetime access • One-time payment • 30-day money-back guarantee
This is for developers who want to build a game you can publish or extend
You might already know some Unity basics. You might have made prototypes. You might even be comfortable with code. But finishing a complete game with multiple connected systems is a different skill.
Perfect if you want to:
- Stop stitching random tutorials together and start building complete projects
- Build a real playable game you can show and publish
- Understand how input, animation, cameras, UI, VFX, audio, and combat fit together
- Develop the confidence to start your own game and finish it
You Will Leave With a Finished Game and a Repeatable Process
By the end of this course, you will not just understand features. You will know how to combine systems into a cohesive game, troubleshoot like a developer, and finish what you start.
Before
- Prototypes that never become full games
- Systems that work alone but break when combined
- Uncertainty about what to build next and how to structure it
After
- A complete local multiplayer brawler you can show with confidence
- A repeatable process for building connected game systems
- The ability to debug, iterate, and polish like a real game developer
A Playable Local Multiplayer Brawler
You build a local multiplayer brawler from scratch, with real game feel and the kind of polish that makes people ask, “Wait, you made this?”
Core outcomes
- Player controller, movement, jumping, and game-ready tuning
- Local multiplayer input with controllers and keyboard support
- Combat with feedback, knockback, and satisfying impact
- Camera logic that supports multiple players
- Game loop: health, eliminations, respawns, and win conditions
What You Learn Along the Way
You learn real production skills that add up to one thing: the ability to ship complete games.
Core Game Systems
- Building a game from scratch
- The new Unity Input System
- Combat systems and game feel
- Cinemachine cameras
- UI Canvas for screens, menus, and health bars
Production Skills
- Integrating character and environment models
- Animating characters with the Animator
- ProBuilder for in-editor modeling
- Lighting and atmosphere
- Post-processing effects
Polish and Juice
- Shader Graph, including vertex displacement
- Particle FX
- Sound and audio integration for music and combat
- Impact feedback that makes gameplay feel real
- And more
A Clear Path From Start to Finish
Each module builds directly on the last. You finish with a cohesive game, not disconnected demos.
Get Full Access Today
One payment. Lifetime access. Project files included.
Enroll NowTry it risk-free with a 30-day money-back guarantee
Try the Free Section First
If you are not fully committed yet, start with the free content. You will get a real win, see how I teach, and you will know quickly if this course is the right fit.
No pressure. Get a quick win, then decide.