You've Started Ten Games.
Finished Zero.

That's not a motivation problem. It's a structure problem.

The Unity Beginner Bootcamp gives you a single, clear path from first line of C# to a fully playable multiplayer game — so you can stop restarting and start shipping.

Join the Workshop →

One-time payment • Lifetime access • 30-day guarantee

 

 

This Bootcamp Is For You If…

  • You've tried Unity before but never shipped a finished game
  • You're exhausted from stitching together tutorials that don't connect
  • You want one structured path — not twenty half-finished projects
  • You're ready to build something real and actually complete it

Here's Exactly What You'll Build

Not a prototype. Not a demo. A complete, polished local multiplayer brawler — with combat, cameras, UI, and multiplayer input — built step by step, the way a professional would build it.

  • Full local multiplayer support — 2–4 players, controller and keyboard
  • Smooth player movement, combat, knockback, and game feel tuning
  • Unity's new Input System with full controller support
  • Cinemachine camera that dynamically frames all players at once
  • Health, respawns, eliminations, and win conditions
  • Complete game loop — menus, UI screens, and restart flow
  • Lighting, VFX, and final polish

Then You'll Have the Skills to Build the Next One Faster

The Bootcamp isn't just about this game. It's about building the mental model of how a Unity project comes together — so any project you start next goes further, faster.

  • How to structure a real Unity project from scratch
  • How systems connect without breaking each other
  • How to debug and iterate like a developer
  • How to take a project from prototype to finished, shareable build
  • A repeatable framework you can apply to every future project

One Project. One Path. Five Modules.

Every module builds on the last. Every system is designed to connect. No dead ends, no "figure it out yourself" moments.

Module 1: Project Setup and Game Foundation
Module 2: Player Movement and Multiplayer Input
Module 3: Combat and Game Feel
Module 4: Cameras, UI, and Complete Game Loop
Module 5: Polish and Prepare to Share

Why Learn From Me?

I'm Dan Makfinsky — senior graphics programmer, former Deloitte studio lead, and the developer actively building Echoes of Fire. I've spent 20+ years shipping real products for real clients across AAA studios, indie games, and enterprise AR/VR. I'm not just teaching Unity. I'm using it.

This bootcamp is the structured path I wish someone had handed me — built by someone who has shipped things, not just made tutorial content.

30-Day Money-Back Guarantee

Work through the course for up to 30 days. If it's not helping you make real progress, request a refund. No questions, no hassle.

Bonus: ORDO Project Organizer — Included Free ($34.99 value)

Every student gets a free copy of ORDO — the Unity project automation tool built by Faktory Studios. From day one, your project will be structured the right way, so you spend your time building instead of reorganizing.

⚙️  Auto-generates a professional folder structure on project creation
📥  Manages import settings so assets behave consistently across your project
🧹  Removes empty folders and unused assets with one click
🎮  The same tool used to build the projects in this course — not an afterthought add-on

ORDO is included as a direct download inside the course. No voucher codes, no extra steps — it's waiting for you on day one.

Join the Unity Beginner Bootcamp

One course. One game. Finally done.

$79

Join the Workshop →

Lifetime access • One-time payment • 30-day guarantee • Unity 6 compatible • Includes ORDO free