Dissolve Shader (Unity ShaderGraph Asset)

A clean, flexible, production-ready dissolve effect for Unity projects.

This shader was built in ShaderGraph and works in any Universal Render Pipeline (URP) project. No custom code or render features required.

What You Get

  • Complete Dissolve ShaderGraph

  • Organized folder structure

  • Documentation with property explanations

  • Example material setups

  • Thumbnail and previews

  • Unity package ready to import

Features

  • Directional, spherical, or radial dissolve

  • Smooth, clean transition in and out

  • Triplanar noise for seamless coverage

  • Customizable edge glow

  • Adjustable burn color

  • Optional rim highlight

  • Works on characters, props, pickups, VFX, and UI elements

  • Fully editable in ShaderGraph

Why You’ll Use This Shader

This asset is designed to be dropped into any project and customized quickly. It is lightweight, easy to understand, and flexible enough for:

  • Enemy death animations

  • Item pickups

  • Teleport or portal effects

  • Stealth transitions

  • Intro or spawn animations

  • VFX and stylized scene transitions

Simple Setup

  1. Import the Unity package

  2. Drag the shader into your materials

  3. Apply to any mesh

  4. Animate the Dissolve property in the Inspector, script, or Timeline

Included Documentation

You’ll get a Markdown file that explains:

  • Every property

  • Recommended values

  • Use cases

  • Tips for animation and timing

  • How to customize the edge glow

All organized like a clean Unity Asset Store package.